Sound Design Reel

hMichael has been working in games for over five years, both in-house and freelance with AAA and indie games studios such as Jagex, Puppy Games and Santa Ragione. Prior to games, Michael had spent a few years working on sound post for advertising with clients such as Ford, Virgin and Vodafone. At age 16 he released his first EP ‘The Lost Aberrant Dragonfly’ on AI Records which was followed up in 2005 with his LP ‘Public’. Both releases were well received and were featured in publications such as ‘Wire’ and ‘Beatport’.

Technically Michael has experience in the use of Wwise, Fmod Studio, Fabric, Unreal, Unity, Cubase and Audition. He can also script in high-level languages / visual interfaces such Blueprints. Michael prefers to record his own sound sources where possible and is often found with various contact mics taped to strange objects.

Michael has been in love with games for as long as he can remember, his favourite titles are those based around exploration and simulation. If he had to pick one game to call his all-time favourite it would be Thief.



  • Sumo Digital / IO Interactive


  • Microsoft Rare

2010 – 2015

Music system, sound design and trailers.

Sound design, music system, trailers.

Sound design, music production.

Sound design, audio direction, audio systems design and integration.

Sound design, audio direction, music production, integration.

Sound design, music production.

Sound design, music production.

Sound design.

Sound design, audio direction, music production.

  • Brute // MGFM

Pre – 2010 / Unreleased

Sound design, audio direction

  • All New Ford Focus // Racketbox

Sound design

  • Virgin Marathon Runners // RCKR/Y&R

Sound design

  • GRIP // Caged Element

Sound design

  • Wildfire // Daniel Hindes

Sound design

  • Wheels of Aurelia // Santa Ragione

Sound design

  • Signal From Tolva // Big Robot

Sound design