Gameplay footage of me docking. It’s pretty difficult, am sure others will be able to do it in half the time! This video serves to demonstrate the audio involved with various types of thrust and the communication / sensory audio feedback related to docking.
Test of new Wingsuit audio for Volo Airsport. This is in my own dev environment and is missing graphical details from the main game.
The Wingsuit is made up of 6 different events in Fmod Studio, 3 wing events which simulate fabric, 1 torso event which gives a consistent positional wind sound sound, a player-only 2D ear distortion event and a ground proximity one. Each event modulates layers of audio based on 360 degree angle of attack and airspeed parameters. I think together they provide a solid building block to work from.
Unfortunately a lot of the high-frequency character is lost in the video compression.