Test of new Wingsuit audio for Volo Airsport. This is in my own dev environment and is missing graphical details from the main game.
The Wingsuit is made up of 6 different events in Fmod Studio, 3 wing events which simulate fabric, 1 torso event which gives a consistent positional wind sound sound, a player-only 2D ear distortion event and a ground proximity one. Each event modulates layers of audio based on 360 degree angle of attack and airspeed parameters. I think together they provide a solid building block to work from.
Unfortunately a lot of the high-frequency character is lost in the video compression.