Category Archives for Sound Design
Brief clip showing some of the sound work I did on Block N’ Load for Jagex.
Earlier this year I worked on replacing the wingsuit audio in the Volo Airsport Alpha, this is a first pass of the new audio. A lot of this is experimentation as there’s not a lot of examples of wingsuit flying … Continue reading
Older footage showing some of my sound work on Runescape a few years ago.
Pre-Alpha footage, many missing sounds, sounds to replace and a couple of bugs
Brief video to show EARLY work-in-progress engine audio for the upcoming space flight / combat simulator Rogue System. Please excuse the odd pop / click, my video software adds them in randomly when rendering, it sucks.
I composed new music specifically for this important Rogue System update which shows preliminary planet / moon surface shader work.
Some of my sound design in this trailer.
Orbit is an indie game in development (by me and two friends) confirmed for Xbox One. I’m in charge of audio (obviously) and game design. Here’s the first real gameplay footage we’ve shown.
The first bits of sound design I did for the project.
The Aurora Wager was a game completed for the 7 Day Rogue Like event in 2013. I composed the music and did a few spot sound effects and ambiences. It’s as rough and ready as you’d expect for a game … Continue reading